// Mouse.h
//
#ifndef MANIPULATOR2D_H
#define MANIPULATOR2D_H

#include "Manipulator.h"


namespace IDS {
namespace IDEAS	{
namespace OpenGLView {
namespace Fwk {

class Manipulator2D : public Manipulator
{
private:
	IDSReal3D center;

public:
	Manipulator2D() : Manipulator() {}
	~Manipulator2D(){}

	void translate(int screenX, int screenY)
	{


		
	}
	
	void applyTransformation()
	{
	
	}
};

}}}}
#endif